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FilterProcAudio

Struct FilterProcAudio 

Source
pub struct FilterProcAudio<U: FilterUserdata> {
    pub scene: SceneInfo,
    pub object: ObjectInfo,
    pub audio_object: AudioObjectInfo,
    pub param: ObjectAudioParam,
    pub userdata: FilterUserdataHandle<U>,
    /* private fields */
}
Available on crate feature filter only.
Expand description

音声フィルタ処理のための構造体。

Fields§

§scene: SceneInfo

シーン情報。

§object: ObjectInfo

オブジェクト情報。

§audio_object: AudioObjectInfo

音声フィルタ特有のオブジェクト情報。

§param: ObjectAudioParam

オブジェクトの音声パラメータ。

§Note

このパラメータは音声出力項目のパラメータからの相対設定になります。

§userdata: FilterUserdataHandle<U>

エフェクト毎に保持されるユーザーデータ。

Implementations§

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impl<U: FilterUserdata> FilterProcAudio<U>

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pub fn set_filter_config_data_size( &self, data: &mut VariableLengthFilterConfigDataHandle, size: usize, ) -> FilterProcResult<()>

可変長の汎用データ項目のサイズを変更する。

データのread/writeガードが存在する場合は失敗します。

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pub fn get_sample_data( &self, channel: AudioChannel, buffer: &mut [f32], ) -> usize

現在の音声のデータを取得する。 channel は 0 が左チャンネル、1 が右チャンネルです。

§Panics

buffer の長さが sample_num と一致しない場合、パニックします。

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pub fn set_sample_data(&self, channel: AudioChannel, data: &[f32])

現在の音声のデータを設定する。 channel は 0 が左チャンネル、1 が右チャンネルです。

§Panics

data の長さが sample_num と一致しない場合、パニックします。

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pub fn read_section(&self) -> &ReadSection

読み取り専用の編集セクション。

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pub fn get_output_audio_param( &self, object: ObjectHandle, offset: f64, ) -> FilterProcResult<ObjectAudioParam>

指定オブジェクトの音声出力項目のパラメーターを取得する。

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pub fn get_audio_object(&self, layer: u32, offset: f64) -> Option<ObjectHandle>

指定のレイヤー位置にある音声オブジェクトを取得する。

Trait Implementations§

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impl<U: Debug + FilterUserdata> Debug for FilterProcAudio<U>

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl<U: FilterUserdata> Send for FilterProcAudio<U>

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impl<U: FilterUserdata> Sync for FilterProcAudio<U>

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